Cover of Samurai Shodown V

Similar games

Games like Samurai Shodown V

2003 PCPlayStationXbox

A classic 2D weapon-based duelling game set in feudal Japan, where a few well-timed strikes, parries and smart spacing decide the match. Its hand-drawn look and fresh roster make it a standout entry in the series.

What defines Samurai Shodown V:

  • Timing and reflexes matter (parrying, dodging)
  • Challenging difficulty
  • Action-packed real-time combat
  • Tactical depth

10 games with a similar feel, sorted by match

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The Last Blade

95 %

1997 PCPlayStation 9.99 € 👍 74 % Mostly positive, 208 reviews on Steam Steam Deck playable

  • Timing and reflexes matter (parrying, dodging)
  • Challenging difficulty
  • Action-packed real-time combat

An SNK arcade weapon-based fighter set in late 19th-century Japan, built around precise parrying, selectable styles favoring speed or power, and atmospheric hand-drawn visuals.

The Last Blade 2

Distinctive, stylised art style

An elegant SNK 2D weapon-based fighter set in late-Edo Japan, built around parries, timing and precise special moves. Hand-drawn anime fighters and an atmospheric soundtrack make it a genre classic.

Garou: Mark of the Wolves

Timing and reflexes matter (parrying, dodging)

A celebrated SNK 2D fighter built around precise timing, Just Defend parries and a choice of fighting styles. It shines in head-to-head duels against a friend, with striking sprite art and fast, tight combat.

The King of Fighters '95

Timing and reflexes matter (parrying, dodging)

A classic 2D SNK arcade fighter where you assemble a three-fighter team and battle in team-versus matches. Precise inputs and combos are the focus, and it shines in head-to-head play.

Capcom vs. SNK 2: Mark of the Millennium 2001

Timing and reflexes matter (parrying, dodging)

A crossover fighter where Capcom and SNK icons clash in three-character teams, with selectable fighting styles called Grooves. Precise timing, parries and deep combos make it shine, especially in head-to-head play with friends.

The King of Fighters XII

Timing and reflexes matter (parrying, dodging)

A 2D fighting game built around 3-on-3 team battles, rebuilt for the series' 15th anniversary with hand-drawn HD sprites and a streamlined battle system. It focuses on precise inputs and head-to-head duels rather than story.

Street Fighter IV

Timing and reflexes matter (parrying, dodging)

Street Fighter IV revives the classic Street Fighter II style of play in a 3D, comic-inspired look. Precise inputs, timing and head-to-head duels against other players are the heart of the game.

Art of Fighting

Action-packed real-time combat

A classic 1992 SNK fighting game in which Ryo and Robert set out to rescue Yuri from Mr. Big. It stands out for its huge sprites, a spirit gauge that drains with special moves, and desperation attacks.

Art of Fighting 3: The Path of The Warrior

Action-packed real-time combat

A 2D SNK arcade fighter in which Robert Garcia travels to Mexico to find a childhood friend. Its standout features are the fluid, detailed character animation and a combat system built around spirit gauge management and special moves.

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