Cover of Samurai Shodown IV: Amakusa's Revenge

Similar games

Games like Samurai Shodown IV: Amakusa's Revenge

1996 PCPlayStation

A classic SNK 2D weapons fighter where heavy sword strikes, precise parries and timing decide each duel. Its darker-tinged samurai world, hand-drawn sprites and rage mechanics make it stand out.

What defines Samurai Shodown IV: Amakusa's Revenge:

  • Timing and reflexes matter (parrying, dodging)
  • Challenging difficulty
  • Co-op or multiplayer
  • Distinctive, stylised art style

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The Last Blade

97 %

1997 PCPlayStation 9.99 € 👍 74 % Mostly positive, 208 reviews on Steam

  • Timing and reflexes matter (parrying, dodging)
  • Challenging difficulty
  • Co-op or multiplayer

An SNK arcade weapon-based fighter set in late 19th-century Japan, built around precise parrying, selectable styles favoring speed or power, and atmospheric hand-drawn visuals.

The Last Blade 2

Timing and reflexes matter (parrying, dodging)

An elegant SNK 2D weapon-based fighter set in late-Edo Japan, built around parries, timing and precise special moves. Hand-drawn anime fighters and an atmospheric soundtrack make it a genre classic.

Garou: Mark of the Wolves

Timing and reflexes matter (parrying, dodging)

A celebrated SNK 2D fighter built around precise timing, Just Defend parries and a choice of fighting styles. It shines in head-to-head duels against a friend, with striking sprite art and fast, tight combat.

Fatal Fury 3: Road to the Final Victory

Timing and reflexes matter (parrying, dodging)

A classic SNK 2D arcade fighter where duels play out across multiple depth lanes. Stepping between lanes lets you dodge attacks and throws, setting it apart from most of its genre peers.

Fatal Fury Special

Timing and reflexes matter (parrying, dodging)

A classic 2D arcade fighter from SNK featuring 15 characters from the Fatal Fury series, including Geese Howard and Wolfgang Krauser. It focuses on precise inputs, special moves and head-to-head duels against friends.

Art of Fighting

Timing and reflexes matter (parrying, dodging)

A classic 1992 SNK fighting game in which Ryo and Robert set out to rescue Yuri from Mr. Big. It stands out for its huge sprites, a spirit gauge that drains with special moves, and desperation attacks.

Real Bout Fatal Fury 2: The Newcomers

Timing and reflexes matter (parrying, dodging)

A 2D arcade fighter from SNK where you shift between a main line and a sway line to dodge attacks. Matches rely on precise timing and duels against friends or the AI.

Darkstalkers: The Night Warriors

Distinctive, stylised art style

A classic Capcom 2D fighter where you battle as a vampire, werewolf, mummy and other monsters using special moves and combos. Its exaggerated, fluidly animated cartoon-style monsters give it its distinctive charm.

The King of Fighters XII

Timing and reflexes matter (parrying, dodging)

A 2D fighting game built around 3-on-3 team battles, rebuilt for the series' 15th anniversary with hand-drawn HD sprites and a streamlined battle system. It focuses on precise inputs and head-to-head duels rather than story.

Art of Fighting 3: The Path of The Warrior

Timing and reflexes matter (parrying, dodging)

A 2D SNK arcade fighter in which Robert Garcia travels to Mexico to find a childhood friend. Its standout features are the fluid, detailed character animation and a combat system built around spirit gauge management and special moves.

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