Cover of Bloody Roar

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Games like Bloody Roar

1997 PlayStation

A 1990s 3D fighting game where combatants can transform into powerful beasts mid-fight. The transformation boosts strength and speed, giving the duels a distinctive, aggressive flavor.

What defines Bloody Roar:

  • Timing and reflexes matter (parrying, dodging)
  • Co-op or multiplayer
  • Action-packed real-time combat

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Fatal Fury

95 %

1991 PlayStation

  • Timing and reflexes matter (parrying, dodging)
  • Co-op or multiplayer
  • Action-packed real-time combat

A classic 1991 SNK fighting game following Terry Bogard's fight against crime lord Geese Howard. Its standout feature is the two-plane system that lets fighters shift between foreground and background lanes.

Mortal Kombat: Legacy Kollection

Timing and reflexes matter (parrying, dodging)

A compilation of the early Mortal Kombat games, featuring the arcade originals and many home ports for SNES, Genesis, Game Boy and more. Brutal 2D duels with digitized fighters and iconic Fatalities, a slice of gaming history.

Sengoku 3

Action-packed real-time combat

A classic SNK arcade-style beat 'em up where you fight as a member of a ninja clan to stop an evil emperor. For the first time you can pick from several characters with distinct strengths and weaknesses, and bosses become playable later on.

SNK vs. Capcom: SVC Chaos

Timing and reflexes matter (parrying, dodging)

A fast 2D crossover fighter pitting SNK and Capcom characters against each other using King of Fighters-style controls. With no groove system or air guard, it focuses on quick, direct matches with a three-level super meter.

Real Bout Fatal Fury 2: The Newcomers

Timing and reflexes matter (parrying, dodging)

A 2D arcade fighter from SNK where you shift between a main line and a sway line to dodge attacks. Matches rely on precise timing and duels against friends or the AI.

Real Bout Fatal Fury

Timing and reflexes matter (parrying, dodging)

A classic SNK 2D fighter that builds on Fatal Fury with a plane-switching system between foreground and background lanes. Precise inputs and duels against friends or the CPU are the core of the experience.

Battle Arena Toshinden

Timing and reflexes matter (parrying, dodging)

An early 3D weapon-based fighting game for the PlayStation where ten fighters battle in a tournament using special moves. Its sidestep movement in 3D arenas was a hallmark of its time.

Fatal Fury 3: Road to the Final Victory

Timing and reflexes matter (parrying, dodging)

A classic SNK 2D arcade fighter where duels play out across multiple depth lanes. Stepping between lanes lets you dodge attacks and throws, setting it apart from most of its genre peers.

X-Men: Children of the Atom

Timing and reflexes matter (parrying, dodging)

A vibrant 2D arcade fighter starring Marvel's X-Men, with fast special moves and flashy super combos. Voices come from the animated series, and Juggernaut and Magneto wait as tough final opponents.

Art of Fighting

Timing and reflexes matter (parrying, dodging)

A classic 1992 SNK fighting game in which Ryo and Robert set out to rescue Yuri from Mr. Big. It stands out for its huge sprites, a spirit gauge that drains with special moves, and desperation attacks.

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