Cover of Forgotten Worlds

Similar games

Games like Forgotten Worlds

1988

A 1988 Capcom arcade shooter where a flying muscle-bound soldier fires in all directions, aiming with a unique rotary switch. You buy upgrades between stages, and two players can play together.

  • Sci-fi setting
  • Challenging difficulty
  • Timing and reflexes matter (parrying, dodging)
  • Action-packed real-time combat

The closest matches for Forgotten Worlds are Berzerk: Recharged, Air Buster and Super Contra. Each of these 10 games shares something of what makes Forgotten Worlds special – the reasons are listed right on each game.

10 games with a similar feel, sorted by match

Show games from the same series

Air Buster

Sci-fi setting

A classic arcade side-scrolling shoot-'em-up in the vein of R-Type and Gradius, blasting through sci-fi stages with power-ups. Its standout feature is simultaneous two-player play.

Super Contra

Challenging difficulty

Konami's arcade run-and-gun where you fight an alien invasion solo or with a friend. Alongside classic side-scrolling stages there are overhead levels, all with typical punishing arcade difficulty.

Aegis Wing

Co-op or multiplayer

An Xbox arcade space shooter where you fend off an Araxian invasion solo or with up to three friends. Insane mode offers bigger rewards but lives up to its punishing name.

Killzone: Liberation

Action-packed real-time combat

An isometric top-down shooter on PSP set in the Killzone universe, where you fight through the ISA–Helghast war in intense firefights, with co-op and competitive multiplayer options.

Jamestown: Legend of the Lost Colony

Timing and reflexes matter (parrying, dodging)

An arcade-style bullet-hell shooter set on a 17th-century colonial Mars, blending British colonial history with science fiction. It stands out for its lovingly crafted pixel art and co-op play for up to four players.

Dirty Bomb

Co-op or multiplayer

A fast-paced competitive team-based first-person shooter that rewards raw aim, reflexes and coordination. Distinct mercenaries with their own abilities fill team roles, and there is no aim assist.

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