You grow up on an alien colony world, shaping skills, friendships and romances over ten years through a card-based system. Nearly every decision reshapes your story and the colony's future.
A narrative sci-fi RPG where you play an artificial human, using a dice system to manage scarce resources and survive among the settlements of the Starward Belt. The sequel adds a customizable ship, recruitable crew and risky contracts that reward careful planning.
A narrative RPG where you play an escaped synthetic worker stranded on a decaying space station, rolling dice to plan each cycle. Relationships, jobs and survival interlock, and your choices shape where your story ends up.
A school-life RPG where you meet troubled classmates and decide whether to become a guiding leader or an uncompromising ruler. These encounters also push you to discover a side of yourself you never knew.
A text-heavy RPG set in the strange far-future world of Numenera, serving as a spiritual successor to Planescape: Torment and probing questions of identity and mortality. Conversations and choices matter far more than the rare turn-based combat.
As the last human rideshare driver in an automated future, you talk with passengers while juggling money, rating and emotional state, searching for your missing friend. A narrative, emotional cyberpunk adventure driven by conversation.
A deckbuilding roguelike set in a shabby sci-fi world where you both fight and negotiate using separate card decks. Three distinct character campaigns and meaningful choices make each run play out differently.
BioWare's classic Star Wars RPG lets you walk the light or dark side millennia before the films, backed by a crew of memorable companions and one of gaming's most famous plot twists.
From the creators of Danganronpa and Zero Escape: 15 students defend a school against monsters for 100 days. It blends tactical grid-based defense battles with a visual novel story and many branching choices leading to numerous endings.
An interactive globe-trotting story set in an alternate Victorian era, where you play Phileas Fogg's valet, planning routes, managing money and making text-based choices across hundreds of cities and encounters. Every run plays out differently, and the writing is sharp, diverse and critical of colonialism.
A sprawling Warhammer 40K role-playing game where you command a voidship, a crew of eccentric companions and a trade empire as a Rogue Trader. Turn-based battles, deep character builds and weighty decisions define the journey.
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