A Nintendo maze game in the Pac-Man mold: you play a little dragon collecting dots and Bibles while herding devils around a scrolling labyrinth. It never launched in North America due to its religious imagery.
The closest matches for Devil World are Crystal Castles, Q*bert and Puss!. Each of these 10 games shares something of what makes Devil World special – the reasons are listed right on each game.
A classic arcade game where you guide Bentley Bear through isometric castle mazes, collecting gems while dodging enemies. It was one of the first arcade action games with a true ending.
A classic arcade game where the big-nosed Q*bert hops around an isometric pyramid changing the color of every cube while enemies chase him. Simple concept, fast reflex play and a punishing difficulty curve.
A physics-based motorbike skill game where you master balance and throttle control across obstacle tracks. Crashes are often comical, and chasing flawless runs is highly addictive.
A classic Bomberman arcade adventure where you place bombs to clear enemies and obstacles, collect all crystals to open the exit, and face bosses at the end of each world.
You guide two tethered orbs rotating around a center point, dodging abstract obstacles in time with the music. A minimalist, demanding reflex game with a hypnotic atmosphere.
A 2D physics-based motorbike game where you use precise weight shifting and throttle control to collect every apple and then reach the flower. Easy to grasp but hard to master, with a dedicated speedrunning community.
A snappy arcade puzzler where you drill down through colorful block layers, trigger chain clears, and keep an eye on your dwindling air supply. Simple rules, quick decisions and rising pressure make it addictive.
A 1982 arcade classic where you flap your way around as a knight on a flying ostrich, knocking rival buzzard riders out of the sky by striking from above. Simple but tricky flight mechanics make it a tense score-chaser, solo or with a friend.
A physics-driven platformer where you use a fishing line as a grappling hook to swing through surreal stages. Mastering the momentum is tricky but deeply satisfying.
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